What abstract strategy actually means
Tile-laying, pattern-building and pure-position games explained, and why the shortest rulebooks often produce the longest arguments.
Choosing a game by player count
Two players, five players, a table of eight with three of them under ten. The count on the box is a range; here is how to read it properly.
Board games that teach themselves
The single biggest predictor of whether a game gets played twice is how long the rules take. What makes a game self-teaching, and what to look for on the box.