Choosing Games

What abstract strategy actually means

Coloured tiles arranged in a pattern on a game board

What abstract strategy actually means

“Abstract strategy” is one of those shelf labels that sounds forbidding and describes something most people already enjoy. Chess is one. So is any game where you place a tile, complete a pattern and score for it, without a story explaining why.

The defining feature is that the theme is decorative rather than functional: nothing about the rules depends on what the pieces are supposed to represent. That has some real consequences, good and bad.

The rules are short because there is nothing to translate

A themed game has to explain what each element represents before it can explain what it does. An abstract game skips that entirely — take a tile, place it here, score this way. Five minutes is a normal explanation, and most of it is the scoring.

This is why abstracts are so often the right choice for a mixed group: the rules overhead is close to zero regardless of who is at the table.

Short rules do not mean shallow

The difficulty in an abstract lives entirely in the position. There is no hidden information to guess at and usually no luck to blame, so every result is a consequence of decisions somebody made. That makes them satisfying and occasionally uncomfortable.

It also makes them repeatable: the same game with the same people plays differently every time because the position develops differently.

Tile-laying and pattern-building

The most popular modern form. Players draft tiles from a shared pool and place them to complete patterns, with scoring tied to adjacency, completion or sets. The tension comes from the shared pool: what you take is also what your opponents cannot.

These play well from two to four and are among the easiest games to teach at a counter, which is why several are on our shelf.

Peg, jump and solitaire puzzles

Single-player abstracts — peg jumping, sliding pieces, packing shapes into a frame — occupy a different niche entirely. They are a puzzle rather than a contest, they take up almost no space, and they can be picked up for ten minutes.

They also travel exceptionally well, which is worth knowing if you are buying for a holiday rather than a table.

Shape-packing and spatial games

Games where the challenge is fitting pieces into a defined area reward a completely different kind of thinking from card play, and they are unusually age-agnostic. A ten-year-old with good spatial sense will beat an adult without one, reliably and to everybody’s satisfaction.

They are the most reliable choice we know for a table with a wide age range and no patience for rules.

Magnetic and travel versions

Many classic abstracts exist in magnetic form for travel. The pieces are smaller and the board is fiddlier, but the game is identical and it survives a moving car or a train table.

Check the magnet strength rather than the board size — a weak magnet on a full-size travel set is worse than a strong one on a small board.

Where the luck went

Most abstracts have little or no randomness, and that suits some tables and not others. Luck is what lets a weaker player win occasionally, and removing it makes outcomes consistent — which is exactly what an experienced player wants and exactly what makes a casual player stop suggesting the game.

Where a design adds a random draw, it is usually to soften that, and it is worth reading the box to see whether it does.

Two players, mostly

The classic abstracts are two-player games and are at their best there. The modern tile-laying family extends to four comfortably. Beyond four, an abstract usually becomes a queue rather than a game.

More on this in choosing a game by player count.

Good starting points

If you have never bought one deliberately, a tile-drafting pattern game is the friendliest entry: it looks appealing on a table, explains in five minutes and holds up over many plays. A shape-packing game is the friendliest for a mixed-age household.

Both are on the strategy and abstract games shelf, with the rules-light alternatives under dexterity and party games.

Asking before buying

Every title here has been played by somebody at the shop, so questions about how a game feels rather than how it works have an answer. The counter is open until ten five nights a week and the number is on the contact page; delivery and returns are on the FAQ.

Why abstracts age so well

A themed game often depends on surprise: an event deck, a hidden objective, a twist in the second half. Those are excellent the first three times and diminish afterwards, because the surprise is spent. An abstract has nothing to spend. The interest comes from the position on the table, and the position is different every game because the people making it are different every game.

This is why the abstracts on our shelf tend to stay there for years while other titles rotate. It is also why they are a reasonable answer to the question of what to buy somebody who already owns a lot of games — a good abstract is rarely a duplicate of anything, and it does not compete with the big themed boxes for the same evening. It fits in the half-hour before dinner, which is where most games actually get played.

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